# Water Body Limitations for open world and existing landscapes that are not island based

**URL:** <https://forums.unrealengine.com/t/water-body-limitations-for-open-world-and-existing-landscapes-that-are-not-island-based/536377>\
**Category:** World Creation\
**Tags:** Water, unreal-engine, UE5-0, Landscape, question\
**Created:** [April 22, 2022, 6:10am UTC](https://forums.unrealengine.com/t/water-body-limitations-for-open-world-and-existing-landscapes-that-are-not-island-based/536377 "2022-04-22T06:10:58Z")\
**Posts on this page:** 1\
**Showing post:** 5

<div class="post-metadata">

**Author:** ![majikstan77](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/majikstan77/32/948588_2.png) [@majikstan77](https://forums.unrealengine.com/u/majikstan77)\
**Post date:** [November 2, 2022, 8:53am UTC](https://forums.unrealengine.com/t/water-body-limitations-for-open-world-and-existing-landscapes-that-are-not-island-based/536377/5 "2022-11-02T08:53:53Z")

</div>

Hello, well it seems now the checkbox on , don’t effect the landscape now seems to work, so you can now use the water body ocean on a height mapped landscape.

I also have now discovered how to remove the hole in the center they have by default for islands, this may be seen as a slight work around, but I found when I adjusted the splines to squeeze-up the hole the hole disappeared and there was no distortion in the water. It seems to work, so now we can use the water body ocean even if you have no island in the center.

The next issue however is the water height as I have not so far found away to raise the height to match the landscape water level, which I have posted here.

> [@how do you raise the water height in the UE5 Water Body Ocean](https://forums.unrealengine.com/t/how-do-you-raise-the-water-height-in-the-ue5-water-body-ocean/682289):
>
> Hello all, I have again played around with the Water Body Ocean, and for a while still could not figure how to close the island hole in the center, but finely have found a method for that, but now have found another problem, and that is, the water will not change in the Z axis. I mean I wish to raise the water to the correct height compared to the Landscape , but everything I try has no effect is changing this, from adjusting the transforms, adjusting many other settings on Height, and the wave…

---

_[View the full topic](https://forums.unrealengine.com/t/water-body-limitations-for-open-world-and-existing-landscapes-that-are-not-island-based/536377)._
