i was wondering how I could achieve something like this:
as you can see there is water in the terrain which was placed in real-time. How do I get this kind of effect?
My idea was to create a UProceduralMeshComponent and hide a face if the player creates the water like so:
Terrain without water
Player created water
The water component which gets placed to the hidden face from the terrain
But is this the real/good way of doing this, for me it seems quite uncomfortable.