Hi presto423, it is washed out in the main editor viewport.
I don’t use a post process volume, do you think this is necessary for a mobile game?
Didn’t change Lightmass settings, I see in the descriptions that some can use a lot of memory / performance, I think that in my case they can be set much lower but I do not have much experience with this so I have to look at this first.
Do you mean global illumination in project settings? In project settings ‘Screen space Global Illumination (Beta)’ is False.