Update 01-03-2017
Update: New art, state of programming, and design! (Again)
In this weeks development blog we have made more progress in a few aspects of the game.
Art: These couple weeks, Bryant has been working on more enemies that you will encounter on your journey.
The new enemies are the Brute and Controller type enemies. Enjoy!
Programming: @Demoneyejin (): Working on the state machine that will power our game. currently optimized all movement optimization to input atoms versus raw input. this was done as a test to see gameplay of movement driven by input atoms instead of raw input. The very same input atoms that will be provided to our attack facing and dodging to allow us quick face switching. The current progress on attacking is the refactoring is almost done with the last bit of the state machine being tested with the switching of states on a smaller test bed.
Design: We created a floorplan which lays out all the rooms and flow of Wasabi’s first dungeon but I havent scanned those in yet (paper planning on real paper). This floorplan design was based on a previous dungeon flow chart we created and posted up here. Next step is to design the rooms and create them in the engine.
Thanks for checking us out! Cheers!
GWG