Update 12-19-2016
**Update: New art, state of programming, and design!
We are back with another development blog, everyone! This week we have had a little more time to dedicate to our paper2D project, and we are making some headway in each department.**
Art: This week, Bryant has been working on several of the every day enemies that you will encounter on your journey. Alfred has also began working on revamping the UI.
The enemies shown are the minion, Lurker, and Artillery.
As well as a special guest star, our Ron Perlman inspired Necronomicon.
Programming: With more time on his hands due to semester ending, @Demoneyejin () has been working through state machine tutorials and videos. Learning in order to get Wasabi State machines up and running in the engine itself. This upcoming week, he will be starting to transfer these state machines into the engine. Stay tuned!
Design: As for design, we have hammered down our design documents for Wasabi’s weapons. Nailing down their functions, as well as in game obstacles that will require the weapons to overcome them. Can’t show much about them for the moment till they are in a prototype state, but we hope to be working on that soon enough.
**Thanks for checking us out! Cheers!
GWG**