Thanks, man! Still holding out for that fighting template before making our breakout fighting game ;). And Yeah, this was just a first step to trying to organize how to tackle the dungeons. This doesn’t show room, or level layout. There’s more to it that keys and locks, such as combat instances/challenges, and the “hammer locks” would be areas where your special weapon (which there are several) must be used in order to proceed. Also using the term ‘key’ in a very way.