# Was the ability to target OpenGL3 removed?

**URL:** <https://forums.unrealengine.com/t/was-the-ability-to-target-opengl3-removed/447306>\
**Category:** Platform & Builds\
**Tags:** rhi, opengl, unreal-engine, question\
**Created:** [April 16, 2019, 6:14am UTC](https://forums.unrealengine.com/t/was-the-ability-to-target-opengl3-removed/447306 "2019-04-16T06:14:04Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Don\_Roger](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Don\_Roger](https://forums.unrealengine.com/u/Don_Roger)\
**Post date:** [April 16, 2019, 6:14am UTC](https://forums.unrealengine.com/t/was-the-ability-to-target-opengl3-removed/447306/1 "2019-04-16T06:14:04Z")

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Hello.

As I understand, prior to version 4.21 Unreal had the ability to package games targeting OpenGL3 RHI (and others).

But I recently downloaded the 4.22 version of the engine and the extra RHI options disappeared. I also tried to edit the config files in the build folder of my project (specifically, I tried to change the targeted GLSL to version 150 instead of 430) but my changes seem to be ignored. Curiously, the [docs](http://New:+OpenGL+3+RHI+will+no+longer+be+enabled+by+default+(can+still+be+enabled+manually).) state that in the version 4.21 the OpenGL3 RHI option stopped being the default, but still could be enabled manually.

So, my question is: was the ability to target OpenGL3 removed in the current version of the engine? If it wasn’t, how do I enable it?

Thanks.

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**Author:** ![anonymous\_user\_5f6cb539](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_5f6cb539](https://forums.unrealengine.com/u/anonymous_user_5f6cb539)\
**Post date:** [March 6, 2021, 7:27pm UTC](https://forums.unrealengine.com/t/was-the-ability-to-target-opengl3-removed/447306/2 "2021-03-06T19:27:11Z")

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Hi

I face the same problem with 4.26, and GLSL\_150 didn’t work for me either.  
Could you fix it, to somehow start it with opengl 3?  
Thanks!

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**Author:** ![Don\_Roger](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Don\_Roger](https://forums.unrealengine.com/u/Don_Roger)\
**Post date:** [March 6, 2021, 7:55pm UTC](https://forums.unrealengine.com/t/was-the-ability-to-target-opengl3-removed/447306/3 "2021-03-06T19:55:03Z")

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Unfortunately I wasn’t able to make this work and didn’t have much time to test compiling the engine myself or other stuff like that (I made this question when I was trying to use Unreal in a university project).

Eventually I just gave up and changed my hardware so I could use other OpenGL versions or other graphics API.
