# Warnings when using PhysicsConstraint in BP

**URL:** <https://forums.unrealengine.com/t/warnings-when-using-physicsconstraint-in-bp/406742>\
**Category:** World Creation\
**Tags:** physics-constraint, warning, warnings, unreal-engine, UE4, Blueprint, question\
**Created:** [October 11, 2017, 2:53pm UTC](https://forums.unrealengine.com/t/warnings-when-using-physicsconstraint-in-bp/406742 "2017-10-11T14:53:49Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Timur91](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Timur91](https://forums.unrealengine.com/u/Timur91)\
**Post date:** [October 11, 2017, 2:53pm UTC](https://forums.unrealengine.com/t/warnings-when-using-physicsconstraint-in-bp/406742/1 "2017-10-11T14:53:49Z")

</div>

Hello. I added the Static Mesh Component and the Physics Constraint Component using the Blueprint. I started the game in the editor, everything works as intended. But in the log are written warnings "attempting to create a joint between objects that are both static. No joint created. " How to fix this? What does “static” mean?  
In advance thanks for the answer.

 ![216364-add-constraint-bp.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/a/8/3/a837270df928d636e64c3eec6ed4f9844dee19f4.png)

 ![216365-constraint-warning.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/9/c/e9c00ab97300a516be92e1724da60d0f1eefb239.png)
