# Want default font for FText

**URL:** <https://forums.unrealengine.com/t/want-default-font-for-ftext/423493>\
**Category:** Rendering\
**Tags:** font, fstring, FText, unreal-engine, UE4, CPP, question\
**Created:** [April 24, 2018, 8:29pm UTC](https://forums.unrealengine.com/t/want-default-font-for-ftext/423493 "2018-04-24T20:29:47Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_3db272cd](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_3db272cd](https://forums.unrealengine.com/u/anonymous_user_3db272cd)\
**Post date:** [April 24, 2018, 8:29pm UTC](https://forums.unrealengine.com/t/want-default-font-for-ftext/423493/1 "2018-04-24T20:29:47Z")

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In the docs [FString in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/en-us/Programming/UnrealArchitecture/StringHandling/FString) the example for rendering an FText uses “FCanvasTextItem TextItem( FVector2D::ZeroVector, TestHUDText, BigFont, FLinearColor::Black);” which uses BigFont as a text, but does not show its initialization. Is there some kind of default font so I don’t have to import one and reference a directory?
