Wall Slide make mesh match the angle of wall

I’ve never coded this kind of thing, but you need to be able to cope with the player landing sideways and so on.

I would say at every move, you might need to do a capsule trace ( in 5 directions ) to see where the next most likely surface is.

In this case, a sideways trace would find the floor, and then you can align the player, using the same method you just used for the wall :slight_smile: