I’ve completed my wall jump blueprint and was hoping I could get some insight as to my technique.
There are a couple of questions I had as well …
Is there a way to return a true/false function rather than using the Branch node? In my blueprint you’ll notice I run a custom event which sets a variable, then I check that variable after. Is there a way to skip the variable all together and just return true/false from the event?
Can you view a sprite’s dimensions (eg width x height) in a blueprint?
My Sprite/Character controller is 50x50. Which is why on the tracing I’m using 27.5 out as trace starts from the center of the Sprite.
Here is my blueprint. Anyone may use.
full res images: http://vpben.byethost8.com/share/unreal/
PS: I can’t seem to enlarge my screen captures after uploading them. Is this just on my end or are others not able to see them full size?