Hey everyone I have a question about wall climbing ceasing when reaching a ledge.
At the moment im using a line trace by channel to determine where the wall is however when I want to activate the climbing mechanic because I have it set to “z” it will only trace from the initial press and not after so I cant set a limit on where to climb to. How would I make it so when pressed the user can climb to the edge of the wall and stops at the edges?