Walkable Floor angle without MovementComponent

Hi

I’m working on a school project which is to make a 2D Platformer. I’m making an enemy AI. To have the AI behavior i want i need to use a Pawn instead of a Paper2D Character. Another reason for me using a pawn is collision. The sprites i am using are wide and this causes a problem for the default capsule component that comes with a Character.

The problem i am having is that i don’t know how to do the movement. I have slopes in the game that the AI needs to move up on. I can’t set a walkable floor angle so how am i supposed to go about this?

I have tried using velocity as movement and setting the actor location. Both ended up giving me issues. Any help would be apreaciated

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