The ai has to first see me to set the speed according to how many of an item i have
Hey @adnemannen,
A few questions to get things started:
- You are using the walk and run speed variables for your AI right?
- Is all of this code in your AI?
- Is the speed for 0 and 1 item supposed to be seemingly maxed out (500 walk speed)?
- Have you tried calling the event on item collection rather than constant calls so it is a bit more reliable of when the update happens?
Any additional specifics you provide may go a long way in solving your problem.
i use the walk and run speed for the ai.
all of this code is for the ai
yes the 0 and 1 is meant to be maxed out while i test
i havent tried calling the event on item collection
Hey @adnemannen,
Okay. So if everything is self contained in your AI blueprint I would suggest trying the following.
- Create a blueprint interface that, when your player collects an item, triggers a custom event in your AI that updates a variable that has the number of items collected and updates the speed accordingly.
- Do the same as the above but from the items themselves when you update the number for your player.
Hey @Quetzalcodename
can you give me some pointers for where to start. I’m kinda new so i don’t know how
Hey @adnemannen,
Check out these non-Epic affiliated tutorials for interfaces to help get you started:
I hope the above is the solution you need!
Hey @adnemannen!
Checking in. Are you still having trouble with your walk speed? Was the above the solution you were looking for?