Hello, I’d like to ask you something related to Splines.
I have a spline inside a blueprint and I need to be able to modify manually the tangents of the spline to build a specific shape but also need to generate automatically spline points along the entire spline separated by the same distance all of them.
My first approach to simulate this was to avoid the spline points and use the constructor script to create in a modular way a list of locations, since the constructor script allows me to generate this locations along the entire spline and keep the same distance between them.
Well, I need this to simulate a row of characters but I can’t find a way to make a character to walk along the spline BUT just until a specific location and then stop.
To sum up, I need a character to be able to walk along a spline but just until a specific location (I guess this could be easy if I the target location was defined by a spline point) but I couldn’t get the spline points to have the same separation distance between them. I just could afford this with “vector locations” using the constructor script, but this has nothing to do with spline points.
Any idea?
Thanks.