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Wait not being executed in Behavior Tree

Hey everybody,

I’m having an issue with what should be a very simplistic behavior tree. I have 3 behaviors in it. The first is to go to the player and attack if they see the player. The second is a Move To to make the character move between patrol points, and the third is a 3 second wait.

The first 2 behaviors work properly but the wait seems to never be executed which results in a character that never stops moving.

Any help would be greatly appreciated.