# "Wait for Movies to Complete" behavior backwards

**URL:** <https://forums.unrealengine.com/t/wait-for-movies-to-complete-behavior-backwards/382292>\
**Category:** Platform & Builds\
**Tags:** startup-movie, unreal-engine, bug-report, question\
**Created:** [January 18, 2017, 10:14pm UTC](https://forums.unrealengine.com/t/wait-for-movies-to-complete-behavior-backwards/382292 "2017-01-18T22:14:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![kgamble](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@kgamble](https://forums.unrealengine.com/u/kgamble)\
**Post date:** [January 18, 2017, 10:14pm UTC](https://forums.unrealengine.com/t/wait-for-movies-to-complete-behavior-backwards/382292/1 "2017-01-18T22:14:32Z")

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Packaged builds stop startup movies and go directly into the game once it’s finished loading if I have “Wait for Movies to Complete” checked in Project Settings-\>Movies and it waits for them to finish if I have it unchecked. This is backwards from the name of the option and backwards from what it did in previous versions.

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**Author:** ![anonymous\_user\_6e7b421a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6e7b421a](https://forums.unrealengine.com/u/anonymous_user_6e7b421a)\
**Post date:** [January 20, 2017, 6:17pm UTC](https://forums.unrealengine.com/t/wait-for-movies-to-complete-behavior-backwards/382292/2 "2017-01-20T18:17:21Z")

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Hey kgamble,

Thanks for taking the time to enter this bug report. I was able to confirm what you are reporting and have gone ahead and entered a bug report for the issue. You can track the report by following the link I have provided below to our public issues tracker.

**[UE-40943](https://issues.unrealengine.com/issue/UE-40943)**

Let me know if you have additional questions.

Cheers,
