# VS2015 Debugging exits on UE4Editor.exe has triggered a breakpoint

**URL:** <https://forums.unrealengine.com/t/vs2015-debugging-exits-on-ue4editor-exe-has-triggered-a-breakpoint/343263>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** vs2015, unreal-engine, crash, UE4, CPP, question\
**Created:** [January 6, 2016, 6:30pm UTC](https://forums.unrealengine.com/t/vs2015-debugging-exits-on-ue4editor-exe-has-triggered-a-breakpoint/343263 "2016-01-06T18:30:43Z")\
**Posts on this page:** 2\
**Page:** 2

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**Author:** ![WolfAlvein](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@WolfAlvein](https://forums.unrealengine.com/u/WolfAlvein)\
**Post date:** [January 11, 2016, 7:26pm UTC](https://forums.unrealengine.com/t/vs2015-debugging-exits-on-ue4editor-exe-has-triggered-a-breakpoint/343263/21 "2016-01-11T19:26:05Z")

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Thank you for all your help.

Do you perhaps now of a C++ tutorial that explains everything about the manipulation of a camera??

I’m trying to make the Camera orbit 360 around the map while it looks all the time too the same point.

Thank you.

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**Author:** ![anonymous\_user\_41845f4a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_41845f4a](https://forums.unrealengine.com/u/anonymous_user_41845f4a)\
**Post date:** [January 11, 2016, 7:30pm UTC](https://forums.unrealengine.com/t/vs2015-debugging-exits-on-ue4editor-exe-has-triggered-a-breakpoint/343263/22 "2016-01-11T19:30:09Z")

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Using a spring arm and rotating that would most likely be your best bet, but I would suggest creating another post based off that directly if you’re unable to find anything. I wouldn’t doubt if someone in the community has already done it themselves.

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