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VrayTriplanarTex support?

I bet you can create a triplanar shader in Unreal even though I cannot find a triplanar shader in the Unreal marketplace (Unity Asset Store has several so I suspect that it’s not a big deal).

Are there any plans to support the triplanar node in Vray in Datasmith in the future? With CAD models that you can’t bother to unwrap, this is fairly common (for us at least).

The Max datasmith exporter says this when you have them:

Unreal can do similar things. For example, there is an old thread about the topic:

We will consider it for future releases. Can you give us indication as to what parameters are used to most in VrayTriplanar? It has a lot of options which can all be very complex to handle: