VR Weapons Kit

Please can you click on Set Color Scale and Offset to open that part of the blueprint, then right-click the Set Color Scale and Offset node and click refresh nodes.
refresh node.PNG
This should remove pins that no longer exist on that node.

Then recompile the blueprint and hopefully you should get no compiler errors, if this node is still causing errors just delete it temporarily, recompile then test on your Oculus again to see if the input is now working