If you open the .uasset file, you can directly modify the plugins there. I set OculusOpenXR to false, and now OculusVR and OpenXR are true. My project is now able to be compiled.
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If you open the .uasset file, you can directly modify the plugins there. I set OculusOpenXR to false, and now OculusVR and OpenXR are true. My project is now able to be compiled.