Tried to get this to work last night… Here is the scene timeline:
- player enters area with trigger
- rings around player start rotating
- effects happen
- screen fades to black
- next level loads
- screen fades in
Ok… so I have the animation and trigger working, however, when usingthe Rift, the hmd will fade. I narrowed it down to the “fade hmd when colliding” which is used so pwople cant look through walls… but it is also detecting / fading when player enters the collision detection trigger area.
How do I set up the BP so that it avoids doing this? I set up a few things, but it either a) killed the rotation of the pawn, or b) killed the entire fade to black BP.