# VR swap between Pawns

**URL:** <https://forums.unrealengine.com/t/vr-swap-between-pawns/479351>\
**Category:** XR Development\
**Tags:** possess, possessing-pawns, unreal-engine, pawn, question\
**Created:** [February 24, 2021, 5:31pm UTC](https://forums.unrealengine.com/t/vr-swap-between-pawns/479351 "2021-02-24T17:31:55Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![nscross](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nscross](https://forums.unrealengine.com/u/nscross)\
**Post date:** [February 24, 2021, 5:31pm UTC](https://forums.unrealengine.com/t/vr-swap-between-pawns/479351/1 "2021-02-24T17:31:55Z")

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Hi! Im trying to finish a tool to swap between multiple pawns in a game for some arch vis. For example, one pawn on each floor of a building.

I have it working for the most part, but I’m having a problem after moving around the space, then swapping.

IE if I start the game, then swap pawns it works fine.

If I start the game, then walk 20ft and then swap, I appear 20ft from the placement of the second pawn…

Here is what I have so far, not sure if this is the correct direction for this type of tool!

 ![330771-posess.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/b/f/7bf69485fee7b6975ebc21a8a90923aec71f6508.png)

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**Author:** ![nscross](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@nscross](https://forums.unrealengine.com/u/nscross)\
**Post date:** [February 25, 2021, 2:46pm UTC](https://forums.unrealengine.com/t/vr-swap-between-pawns/479351/2 "2021-02-25T14:46:42Z")

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I found that adding a **reset orientation and position** node in fixes the location, but it also seems to set the camera position down at the floor instead of eye level. Anyone run into a fix for this?
