# VR Subsurface scattering skin shader

**URL:** <https://forums.unrealengine.com/t/vr-subsurface-scattering-skin-shader/442721>\
**Category:** XR Development\
**Tags:** vr-use-focus, subsurface, unreal-engine, oculus-vr, UE4, question\
**Created:** [February 4, 2019, 7:17pm UTC](https://forums.unrealengine.com/t/vr-subsurface-scattering-skin-shader/442721 "2019-02-04T19:17:33Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_13e2d1241](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_13e2d1241](https://forums.unrealengine.com/u/anonymous_user_13e2d1241)\
**Post date:** [February 4, 2019, 7:17pm UTC](https://forums.unrealengine.com/t/vr-subsurface-scattering-skin-shader/442721/1 "2019-02-04T19:17:33Z")

</div>

Hi new here, being looking around for a good Subsurface scattering skin shader which will run in VR!  
Is it possible? could UE do SSS in VR mode or do I need to find or write a plugin solution?  
Any help on this topic would be greatful. thx stewart
