VR - Static Meshes disappear when looked at. [Solved]

I am working on a VR project and recently disabled forward rendering to try to create a post process outline shader. Everything works great when I was using a first-person camera.

My problem is that when I run with the VR headset, some (but not all) of my static meshes disappear when I look directly at them. I can still see their shadows, and I can see them when they are in my peripheral vision, but they fade out as a look towards them. The PIE preview also still shows the meshes even while they are gone in the headset.

So far, I’ve tried disabling all post processing effects, reimporting one of the affected meshes, and adding the static mesh to the scene.

The issue only occurs while the Forward Shading project setting is turned off.

What are settings or topics I should look at to figure out why the meshes are disappearing?

Edit: Solved by disabling Nanite on the affected meshes.