how can i let the servier controlled which the clone see it and not see it by

Difficult to understand the question.
By “Clone” you mean a replicated Actor?

Use “Is locally controlled” to find out if it is a Pawn and then set visibility.
Or by checking if the Server “has authority” over an actor.
See here: Replication | Live Training | Unreal Engine

Read this if it is a new concept for you: Replicating Actors in BlueprintsGuide to using the Replicates checkbox for Actors in Blueprints

thank you iwill try to do it thank you