VR returns to Oculus Home at Level Change

It does have to do with Optimazation. I delete some elements that might be consuming too much GPU and it worked. If I open an empty map but the map I am leaving behind is complex in terms of graphic memory it freezes the editor and Oculus client takes it as if the VR Preview was closed thus taking me to Oculus Home and then back again to the editor when Unreal gets back online.