I have encountered this issue in VR when creating a reflective material where it seems that the HMD is visible in the reflection. Here is what I mean: https://youtube.com/watch?v=dmThXdiPrt8
Blend Mode: Opaque
Shading model: Default Lit
Parameters: A constant 3Vector which is white for Base Color, full metallic, zero roughness. and that’s it
Any idea on why am I seeing the HMD in the reflections ?