VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

Hi Toom - Thanks for the feedback! I’ll have a look at the controller location and the fps setting tomorrow, just need to hammer down on a couple more deadlines at work. I should be able to quickly ramp up on coding the fly and dive functions as well (lemme know if u have any other ideas for generic functions SteamVR devs might need).

Cheers.