For the demo project, levels were designed for the spawn point to be 0,0,0 (+ auto cam height offset)… if this is happening in an empty level, then definitely have a look at Items 1-3 closely in your project provided you are using the latest version of the plugin. You can also force a “respawn” at a different loc using the nodes I mentioned in Item 5, but in your case i reckon this should be your last recourse.
Also, if you haven’t yet, have a look at these vids which shows how to configure a VR level inluding Pawn starts using PlayerStart or a Pawn Actor:
lemme know.