VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

I think Patron’s is fully Blueprint?

I wanted to make Blueprint spawnable C++ classes so SteamVR Blueprints do not need to be (imo) overly convoluted as most of the heavy lifting is done in C++ and can easily be expanded (or trimmed) as needed in a project.

I added a Demo video, but will go in detail on each feature and of course always open for additions via the GitHub repo.