laggyluk
(laggyluk)
November 24, 2017, 11:33am
58
runeberg:
Cool. Glad it worked out. Alchemist is looking really great btw, Congrats! Reminds me I really need to get back to that detailed documentation I’m working on including that “Games/Experiences using this plugin” section…
As for the spawn positioning issue, I’ve seen this in some projects where there’s something that blocks the pawn, usually a volume of some sort. The latest version of the plugin with the included VRPawn should prevent this from happening, unless there’s something else in the Pawn (a mesh) that can cause the blocking, usual culprit is the controller mesh.
A workaround that you can use as well other than the offset settings I mentioned in my last post is to do something like this at Begin Play (Game Mode) to force the pawn to re-spawn where you want it to:
https://raw.githubusercontent.com/1runeberg/blobs/master/FindPlayerStart.jpg
I hope that helps, btw forgive my ignorance, but what language was that playing in the background of your demo vid?
Thanks, it’s looking good because most of the art is either bought or creative commons Hope I can muster enough persistence to finish it.
I found another workaround while making that video, can just move the player start off the ground a bit…
The radio in background is in polish.