Oh my god. What a noob mistake - it totally works now! Thanks so much!
The only other issue I’m having now is pull/push on the grabber component. No matter which buttons I use, both “push/stop push” and “pull/stop pull” use push when called. Any idea as to why this is? I tried copying the blueprint over from the ‘grab’ scene, just in case I’d hooked things up wrong in my own implementation, and had the same behaviour. No doubt I’m overlooking something just like before, as I’m fairly new to BP/Unreal (used Unity for ages).
Also, is there a way to manually rotate a grabbed object from a distance? Rotation offset seems to just point the raycast in a different direction >_>
Thanks for your help man. You’ve made a seriously workable and elegant plugin. Appreciate the hell out of it.