Hey Runeberg,
I’ve watched through your starter videos over and over again, and it looks like I’m doing everything in the instructions, but I can’t seem to get the teleporter (arc or ray) to register a valid teleport destination.
I’ve got my gamemode, pawn and navigation mesh set up per the video. The arc shows up, but doesn’t seem to detect my nav mesh in any way. Tried the same thing in a few different environments and that didn’t seem to work either. All floor objects are set to static, and I did try adding different boundary object types in the teleporter component just in case it wasn’t defaulting properly.
Someone on the teleporter vid had the same problem and you asked them for screenshots, so here’s what I have at the moment. I’m guessing there’s just some small detail I’m missing, but I can’t for the life of me figure it out.
Thanks in advance! Your work is a huge huge huge help.