VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

HI Warner! Thanks for reaching out here… I’m guessing it’s to do with Collisions in your mesh/es, overlapping assets and/or the object types you’ve got setup in the component. Can you repost the link to the project (I think it’s not in your post) or send directly via a Private Message to me if you dont want it public and I can have a quick look.

Thanks,
Rune.