VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

HI… You can perhaps use a custom collision channel to ensure that you are ignoring the floor in your collisions and an then define walls as something that would trigger a stop on the movement component.

For thep ull request, yes please, go ahead, I would love more contributors to this plugin :slight_smile: