Not sure if I understand your setup correctly, but there’s a GrabbedObject reference in the Grabber component which you can use to disable physics and such. I’ll have a look as well though as it sounds like a bug from my end.
Not sure if I understand your setup correctly, but there’s a GrabbedObject reference in the Grabber component which you can use to disable physics and such. I’ll have a look as well though as it sounds like a bug from my end.