Hi laggyluk - Thanks for that, saw an issue with me checking for the name/type of the HMD in the Teleport component before I check if one is available/connected. So I think what’s happening on your end is you’re getting crashes when your HMD is not active or UE is unable to detect it. The SimpleHMD plugin acts as a proxy HMD when you enabled it and hence no crashes…
I updated the code to fix this issue (version 2.73) and is now up in GitHub for both UE4.16 & UE4.17. Marketplace updates to follow in the next couple of days. Let me know though if you’re still experiencing the crash on your end.
Cheers,
Rune.