VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

Wow! Outstanding! Just what I’ve been looking for!

I was just wondering if you could please add couple of comfort options for the locomotion and turning, such as the tunnel effect type thing that Google Earth VR and Adr1ft uses as well as snap/comfort turning where the screen fades to black, turns X amount of degrees and fades from black to the new direction that the player is now facing.

Thankfully I’m completely immune to simulation sickness but it would be great to have these as comfort options for those playing my game that aren’t as lucky. :smiley:

Thanks a lot for doing all of this, it’s very much appreciated!