VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

My bad, as usual :stuck_out_tongue:
when launched from VS it stopped on this line:
// Adjust pawn spawn target offset based on HMD
static const FName HMDName = GEngine->HMDDevice->GetDeviceName();

which made me thinking and:

  1. I don’t have vive attached at the moment
  2. I didn’t check if SimpleHMD plugin is enabled and it was not

doesn’t crash anymore after enabling it