Hey
Thanks for the great plugin Been using it in 4.15 but now have an issue with upgrading. Project successfully upgraded to 4.17, plugin binary downloaded from github like before, project recompiled but now it crashes when I press ‘play’ button:
Assertion failed: IsValid() [File:E:\Program Files\Epic Games\UE_4.17\Engine\Source\Runtime\Core\Public\Templates/SharedPointer.h] [Line: 835]
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_RunebergVRPlugin
UE4Editor_Engine!AActor::BeginPlay() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:3146]
UE4Editor_RunebergVRPlugin
UE4Editor_Engine!AActor::DispatchBeginPlay() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\actor.cpp:3130]
UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\worldsettings.cpp:187]
UE4Editor_Engine!AGameStateBase::HandleBeginPlay() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\gamestatebase.cpp:177]
UE4Editor_Engine!UWorld::BeginPlay() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\world.cpp:3435]
UE4Editor_Engine!UGameInstance::StartPlayInEditorGameInstance() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\engine\private\gameinstance.cpp:340]
UE4Editor_UnrealEd!UEditorEngine::CreatePIEGameInstance() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:3438]
UE4Editor_UnrealEd!UEditorEngine::PlayInEditor() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:2526]
UE4Editor_UnrealEd!UEditorEngine::StartQueuedPlayMapRequest() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\playlevel.cpp:1218]
UE4Editor_UnrealEd!UEditorEngine::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\editorengine.cpp:1549]
UE4Editor_UnrealEd!UUnrealEdEngine::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\editor\unrealed\private\unrealedengine.cpp:396]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3215]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.17+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll
Any idea what’s going on?