VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

There’s a for loop that is seeking the terrain in that VR Actor class; however this movement is also broken in a static mesh - stairs dont work for example. In my game the player is starting on a dock and will need to go into the house to grab some guns. I even put a transparent ramp on the stairs, but it just blocks in a funny way. Also I can run through walls sometimes.

Know of any good VR water? Every one I tried killed the frame rate, so I ended up with a flat blue plane for now.