VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

Hmmm… It shouldn’t do that. I’ll need to check. I’m just in a month long holiday + work trip overseas. Will see if I can squeeze some time to have a look otherwise might be not until endo of this month.

In the meantime, try changing the speed if the camera location isn’t the same as its spawn location and see if that helps as a temporary workaround? Re

The camera and pawn will have different locations in the world as the player moves around in room scale. Pawn location only gets updated after a move is initiated which I’m guessing could be causing the issue.