VR-Ready C++/Blueprintable Pawn with common VR functions. Also good as a SteamVR project template.

Hi runeberg,

Thanks for your reply!

I tried checking the walls and they are set to block all. Additionally I noted that the capsule collision by default is set as world dynamic.

With the 360 movement enabled, I am still able to slide through walls.

I switched the capsule collision from worlddynamic to pawn to see if it changes anything and am still able to go through walls and fall off the nav mesh.

Any thoughts?