# VR quality and performance discrepancy preview vs build

**URL:** <https://forums.unrealengine.com/t/vr-quality-and-performance-discrepancy-preview-vs-build/1778195>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, question\
**Created:** [March 29, 2024, 10:14pm UTC](https://forums.unrealengine.com/t/vr-quality-and-performance-discrepancy-preview-vs-build/1778195 "2024-03-29T22:14:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![andyman404](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@andyman404](https://forums.unrealengine.com/u/andyman404)\
**Post date:** [June 3, 2024, 11:30pm UTC](https://forums.unrealengine.com/t/vr-quality-and-performance-discrepancy-preview-vs-build/1778195/2 "2024-06-03T23:30:39Z")

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I had the same problem, but this thread and blueprint screenshot fixed it for me:

> [@Default Scalability / quality settings for Packaging / build project](https://forums.unrealengine.com/t/default-scalability-quality-settings-for-packaging-build-project/721783/4):
>
> still not found a “default scalability setting” for my Windows packaging … So I try to add some blueprint to switch the scalabilty level to 1 (Medium) at start on my GameMode begin play, but seems not work for now.

You need to grab the game user settings and set the overall scalability level to 4, set the resolution scale value to 1.0, and the texture quality to 3.

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_[View the full topic](https://forums.unrealengine.com/t/vr-quality-and-performance-discrepancy-preview-vs-build/1778195)._
