# VR Preview crosseyed

**URL:** <https://forums.unrealengine.com/t/vr-preview-crosseyed/433089>\
**Category:** XR Development\
**Tags:** vr-use-focus, vr-template, unreal-engine, gear-vr, UE4, question\
**Created:** [September 3, 2018, 3:43pm UTC](https://forums.unrealengine.com/t/vr-preview-crosseyed/433089 "2018-09-03T15:43:36Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_e621d48e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e621d48e](https://forums.unrealengine.com/u/anonymous_user_e621d48e)\
**Post date:** [September 3, 2018, 3:43pm UTC](https://forums.unrealengine.com/t/vr-preview-crosseyed/433089/1 "2018-09-03T15:43:36Z")

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I’m using the HTC Vive and Unreal Engine 4.19. Whenever I use VR Preview for games/demos I’m building/have built, the images from the right and left lenses of the Vive are overlayed making it seem as if the user is crosseyed. Additionally, the right lens seems slightly zoomed in compared to the left one.

I’ve tried this solution (for 4.18) to no avail: [The Vive in VR preview keeps coming out looking cross-eyed for my device. Any ideas how to fix this? - XR Development - Epic Developer Community Forums](https://answers.unrealengine.com/questions/454339/the-vive-in-vr-preview-keeps-coming-out-looking-cr.html)

Does anyone know how to fix this issue? (A step-by-step, if possible, approach would be very much appreciated!)

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**Author:** ![anonymous\_user\_e621d48e](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_e621d48e](https://forums.unrealengine.com/u/anonymous_user_e621d48e)\
**Post date:** [September 4, 2018, 10:06am UTC](https://forums.unrealengine.com/t/vr-preview-crosseyed/433089/2 "2018-09-04T10:06:32Z")

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So I haven’t fixed it per se, however, the crosseyed image does go away when I use version 4.20.
