VR Preview broken in UE5 Preview 1?

Thanks @VictorLerp but, respectfully, if you carefully read my original post I’ve done all of the things you mentioned here.

This is the status of my machine prior to launching UE5. SteamVR is running, my HMD is responding, and SteamVR is set as my OpenXR runtime. I’m also not running SteamVR Beta.

Once I load UE5 (again, this is a freshly created UE5 VR Template, not something ported from 4.27) I can verify my plugin settings. Note that only OpenXR is enabled:
image

And as you can see, VR Preview is disabled:
image

The only reason I brought up the SteamVR Plugin (not the runtime) is because if I enable it and restart the project, then the VR Preview button is enabled. So clearly UE5 recognizes that I have VR on my machine, but there’s something about the OpenXR aspect that’s not working correctly.

Some other data points:

  1. I’ve now switched to UE5 Preview 2 and the behavior is the same, although this project was originally created with Preview 1.
  2. I can launch 4.27 right now, with my machine in the exact same state, and VR Preview works. So if it’s a configuration problem on my end, it’s strange that 4.27 would not be effected by my bad settings.
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