# VR Post Process only rendering in left eye

**URL:** <https://forums.unrealengine.com/t/vr-post-process-only-rendering-in-left-eye/486331>\
**Category:** XR Development\
**Tags:** Post-Processing, unreal-engine, Post-Process, question\
**Created:** [July 18, 2021, 2:53am UTC](https://forums.unrealengine.com/t/vr-post-process-only-rendering-in-left-eye/486331 "2021-07-18T02:53:00Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![RafigRzayev](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@RafigRzayev](https://forums.unrealengine.com/u/RafigRzayev)\
**Post date:** [August 28, 2023, 12:41pm UTC](https://forums.unrealengine.com/t/vr-post-process-only-rendering-in-left-eye/486331/2 "2023-08-28T12:41:59Z")

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I have same issue. There is guide for which effects are supported. I tried vignetteintensity, which is listed as supported, but effect happens just on left eye, right eye is completely blank.

This is the guide: [Post Process Effects on Mobile Platforms | Unreal Engine 4.27 Documentation](https://docs.unrealengine.com/4.27/en-US/SharingAndReleasing/Mobile/PostProcessEffects/)

I guess solution is here: [Quest 2 Mobile HDR - left eye black / not rendering - #5 by roushenzo](https://forums.unrealengine.com/t/quest-2-mobile-hdr-left-eye-black-not-rendering/615972/5)

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