# VR player height way too high \*ONLY\* in UE4

**URL:** <https://forums.unrealengine.com/t/vr-player-height-way-too-high-only-in-ue4/456429>\
**Category:** Community & Industry Discussion\
**Tags:** height, vr-template, unreal-engine, playerstart, UE4, question\
**Created:** [October 4, 2019, 6:16pm UTC](https://forums.unrealengine.com/t/vr-player-height-way-too-high-only-in-ue4/456429 "2019-10-04T18:16:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BPDIXON28034](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BPDIXON28034](https://forums.unrealengine.com/u/BPDIXON28034)\
**Post date:** [October 4, 2019, 6:16pm UTC](https://forums.unrealengine.com/t/vr-player-height-way-too-high-only-in-ue4/456429/1 "2019-10-04T18:16:30Z")

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After messing around in the VR template for a while (the one with the pyramid of blue blocks), the spawn location changed. The hand meshes are in the right place, but the view into the head set appears to be 100-ft in the air. Everything is tracking just fine Outside of UE4, as well as in other maps . How do I get the height of the head set back to normal?
