I’m building a game for GearVR,
I use “vr.PixelDensity 1.5” and its break the image, it’s stretching the image.
How to fix it? I was trying it on 4.19.1, and I also tried Screen Percentage in 4.18.3 also break the VR look.
Is there any workaround? It seems this bug is existing for quite some time.