Hello,
I’m building a game for GearVR,
I use “vr.PixelDensity 1.5” and its break the image, it’s stretching the image.
How to fix it? I was trying it on 4.19.1, and I also tried Screen Percentage in 4.18.3 also break the VR look.
Is there any workaround? It seems this bug is existing for quite some time.
Stereo material? I don’t use any stereo material, I have my level and I want to run it with 120% density. (vr.PixelDensity 1.2) but it doesn’t run due to this bug.